18 years of experience in development and technical art for interactive 3D
we’ve helped clients achieve their goals by working with them in all capacities, from delivering a complete product start-to-finish, to strictly technical engineering or art based on specifications.
clients
services
- VR/AR - experiences for mobile and desktop
- hand tracking and haptics - integration with VR/AR
- graphics programming - performance optimization, custom rendering and shaders
- network programming - multiplayer interaction, network optimization
- physics programming - custom interactions, vehicle dynamics
- asset pipeline and tools - helping creative teams increase efficiency and reduce costs
- network and server infrastructure for studios
- hardware programming - external hardware integration, custom hardware creation
- metaverse event creation - live presentations, concerts, keynotes
our story
computers and computer graphics have fascinated us since we first started working with them in the 90s.
after a few years of work in the industry, we struck out on our own in 2004 as a programmer and an artist doing 3D games for the browser. since then, we’ve been fortunate enough to work with many talented engineers, designers, and artists who all share our passion to learn and create with the latest tools and tech - from the mobile phone revolution to VR becoming mainstream to the current rise of AI tools.
the name
when choosing a name for our studio, we wanted to show how digital media is a union of 2 seemingly opposite disciplines: the intangible and organic of creativity and the finite, measurable engineering of machines.