WaveXR - Justin Bieber and Teflon Sega virtual concerts
Year: 2020-2022
Platforms: virtual concert - PC, broadcast
Justin Bieber
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primary technical liaison with art team
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graphics optimizations - getting all worlds to 60fps+ and making sure they stayed performant even with multiple art teams adding assets under deadline pressure
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graphics - researched render pipeline (HDRP) in depth, to make the best possible tech art decisions. identified rendering errors in reflections and lightmap baking and found fixes and workarounds.
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leadership and education - created wiki and videos for art team
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technical art direction - chose and evaluated all 3rd party tools for performance and aesthetics: atmosphere, volumetric clouds, lightning, vegetation, etc.
Teflon Sega
- graphics programming - created custom render features and effects for HDRP
chasm volumetrics setup and tweaked 3rd party volumetric cloud system
custom cloud shader - light response test
cloud shader in final concert